
Creative Storytelling.
Groundbreaking Visuals.
Where Imagination Meets Animation
A turntable animation of a Squirtle model created for 3D character presentation. The model was sculpted in ZBrush, textured in Substance Painter, and assembled in Cinema 4D, with final rendering done in Octane Render.
This video showcases the modeling and creation of my Bullet Bill still. The model was sculpted in ZBrush, with flame effects created in EmberGen to bring motion and energy to the piece. Final texturing and rendering were completed in Cinema 4D using Octane Render, focusing on lighting and material detail to present a polished 3D interpretation of the character.
For this project, the goal was to recreate a Mario game asset in 3D, focusing on modeling and presentation inside Cinema 4D. The asset was textured and rendered using Octane Render, with an emphasis on achieving a clean, game-accurate look through lighting, materials, and surface detail.
For this project, I chose a character with more unique anatomy to challenge myself by sculpting both organic forms and hard surface elements, such as the rocky structures. The character was sculpted in ZBrush, with procedural texturing handled in Cinema 4D and final rendering completed using Octane Render.
For this character, I sculpted the model in ZBrush and handled procedural texturing and rendering in Cinema 4D using Octane Render. The focus of this project was to push realistic subsurface scattering and material response, aiming to make the skin feel believable and organic as a sea creature-inspired Pokémon. The goal was to challenge my understanding of light interaction within semi-translucent surfaces while maintaining a stylized character design.
For this character sculpt, I chose a Pokémon with a unique design featuring both organic anatomy and hard surface elements. The goal of the project was to accurately sculpt the proportions while emphasizing a convincing rocky material finish. Overall, I aimed to push realism as far as possible and create a believable interpretation of a Pokémon that could exist in the real world.
A mascot design created for SQ4D, a company specializing in 3D printing construction technology. The robot was kitbashed in Blender using actual components from their 3D printer to visually connect the character to the machine itself. The goal was to design a branded mascot that reflects the company’s technology while maintaining a cohesive and recognizable identity through form and structure.